By Peter David & Robin Furth

Close to dying from an assault by means of gradual Mutants, Roland Deschain is taken in via a bunch of Sisters who specialise in whatever however the therapeutic arts. those hideous, corpse-like creatures often called the Little Sisters of Eluria have homicide on their twisted minds. And in his present, wounded situation, there is nearly not anything the final gunslinger can do to avoid their soft mercies from taking carry. it is the starting of a brand new darkish Tower tale arc that includes the fantastic pencils of Luke Ross, whose paintings in this tale will astound you! do not omit it!

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Extra info for Dark Tower Gunslinger Little Sisters Eluria #1

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Instead of making a combat maneuver check to stop the creature from moving, a cavalier with this ability can elect to make a normal attack instead. If the attack hits and deals damage, the target must stop moving, just as if the cavalier had made a successful combat maneuver check. Protect the Meek (Ex): At 15th level, the cavalier can move to intercept foes. As an immediate action, he can move up to his speed (or his mount’s speed, if mounted) and make a single melee attack. This movement provokes attacks of opportunity as normal.

Finally, if the inquisitor deals energy damage to a creature with vulnerability to that energy type, she deals +1 point of damage per die rolled. Third Judgment (Ex): At 16th level, whenever an inquisitor uses her judgment ability, she selects three different judgments, instead of just two. This only consumes one use of her judgment ability. As a swift action, the inquisitor can change one of these judgments to another type. Slayer (Ex): At 17th level, an inquisitor learns to focus her judgment.

Strategy (Ex): At 8th level, the cavalier can spend a standard action to grant one of a number of bonuses to all allies within 30 feet (including himself ). The allies must be able to see or hear the cavalier to receive this bonus. The cavalier can grant a +2 dodge bonus to AC for 1 round, a +2 morale bonus on all attack rolls for 1 round, or the ability to move up to their speed as an immediate action once. The cavalier can grant a different bonus to each ally within range, but allies can only benefit from this ability once per combat.

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